Jelly Alchemist
A desktop 3D Co-op RPG in active development.
Independent / non-commercial team project
Desktop / 3D RPG
Event-Driven Systems
ScriptableObject Items
New Input System
Allocation-Free Caching
- +Built a first-person character controller with camera-relative movement on Unity's New Input System.
- +Designed an event-driven health & mana system, decoupling combat logic from UI across 4 character types.
- +Eliminated runtime GC spikes during lobby load with an allocation-free lobby built on Dictionary-based caching.
- +Built raycast-based item pickup/throw and an inventory system on a ScriptableObject-driven architecture — new items need zero code.